Stories are a celebration of the act of witnessing. They are a veneration of circumstance, a ritual that preserves the privilege of observing an enactment in time.
Subject to the perfidy of authors, stories, as often recorded and encountered, are unexceptionally thin and flat. And they remain preserved in this diaphanous form without much change or dislocation, often in reverence for the original intent of the author who recorded them.
It is our contention that this devout preservation of an author’s intent withdraws from us our collective ability to tell certain kinds of stories.
That some tales can only be recorded if the violence of their recollection and the absurdity of their form is allowed to propagate – despite the intention of their original author.
It is this redaction of authorship from the telling of a tale – that we want to explore at this workshop.
Using Twine, a simple IF authoring tool, we will craft small games to examine stories that can only be told in such peculiar mediums. And study the profound dislocation of hegemonies caused by telling such stories – stories that are polluted by an ever changing narrator in the form of a player.